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The drop inside a Tower Rush round

I pulled this note from the how-to-play lines on the Tower's Blocks card, read 9 October 2026. The store description also calls the challenge SkyStacker. Same card, two labels.

What a Tower Rush tap is asked to do

A block is already moving. The tap does not steer it. The tap releases it. The listing's first instruction is that plain: tap to drop the moving block. The second instruction is the whole skill test: land it exactly on the previous block.

How the Tower Rush tower grows after the drop

If the piece sits, you stack again and the tower climbs. The card talks about an infinite scrolling sky, so the view follows the height instead of keeping the whole tower in one frame. Color and a short animation sell the drop. Haptic feedback is listed as part of that moment.

When a Tower Rush drop ends the round

The listing is blunt. If the block falls off, the game ends. There is no second chance described, and no continue button in the how-to-play lines. A high score is the thing the card says you can beat on a later try.

What the Tower Rush card adds as the stack gets tall

Difficulty rises because the blocks move faster. Version 1.2, dated 20 October 2025, adds a note about blocks with different sizes and a higher speed during the game. I am not describing physics the card does not print. Optional rewarded videos are listed as a way to take a bonus, not as the core loop.

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